Once you've deciphered and comprehended all the text files, you'll have gone a long way toward learning how to mod the game. I'd just start looking through them, using a plain text editor like Windows Notepad. I use the Ruby, but hardly anyone else over there does that, so if you're starting out you may prefer to learn one of the more popular methods as more info will be available to you about that.īasically, there are a large number of text files in the game's data structures with which you'll have to become very familiar. To work on scripts themselves, you'll need a compiler/decompiler several are available at NMA. So you'd need a script, and an updated scripts.lst text file containing your new script. The mapper is used to attach an existing script number to an npc you place on a map. NPCs in the game are controlled by scripts. It should work for you, too (unless you're using a super old version of RP, or have messed up your game with too many mods. Here's the direct link: You'll need 7-zip or similar software to extract it to your desktop. To make matters worse, most of the tutorials over at NMA are of little value, as they're ancient and contained a lot of inaccurate info in the first place. vad's savegame editor always worked for me. Learning to mod Fallout requires unnatural amounts of hobby time, as there is a steep and sustained learning curve.
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